Global Energy Efficiency Gamification Market Size, Status and Forecast 2022
1 Industry Overview of Energy Efficiency Gamification
 1.1 Energy Efficiency Gamification Market Overview
    1.1.1 Energy Efficiency Gamification Product Scope
    1.1.2 Market Status and Outlook
 1.2 Global Energy Efficiency Gamification Market Size and Analysis by Regions
    1.2.1 United States
    1.2.2 EU
    1.2.3 Japan
    1.2.4 China
    1.2.5 India
    1.2.6 Southeast Asia
 1.3 Energy Efficiency Gamification Market by Type
    1.3.1 Web-Based Energy Efficiency Gamification
    1.3.2 Mobile Energy Efficiency Gamification
    1.3.3 Desktop Energy Efficiency Gamification
    1.3.4 Other
 1.4 Energy Efficiency Gamification Market by End Users/Application
    1.4.1 Residential
    1.4.2 Commercial
    1.4.3 Industrial 2 Global Energy Efficiency Gamification Competition Analysis by Players
 2.1 Energy Efficiency Gamification Market Size (Value) by Players (2016 and 2017)
 2.2 Competitive Status and Trend
    2.2.1 Market Concentration Rate
    2.2.2 Product/Service Differences
    2.2.3 New Entrants
    2.2.4 The Technology Trends in Future 3 Company (Top Players) Profiles
 3.1 Oroeco
    3.1.1 Company Profile
    3.1.2 Main Business/Business Overview
    3.1.3 Products, Services and Solutions
    3.1.4 Energy Efficiency Gamification Revenue (Value) (2012-2017)
    3.1.5 Recent Developments
 3.2 Energy in Time
    3.2.1 Company Profile
    3.2.2 Main Business/Business Overview
    3.2.3 Products, Services and Solutions
    3.2.4 Energy Efficiency Gamification Revenue (Value) (2012-2017)
    3.2.5 Recent Developments
 3.3 MyEcoNavigator
    3.3.1 Company Profile
    3.3.2 Main Business/Business Overview
    3.3.3 Products, Services and Solutions
    3.3.4 Energy Efficiency Gamification Revenue (Value) (2012-2017)
    3.3.5 Recent Developments
 3.4 Evolaris
    3.4.1 Company Profile
    3.4.2 Main Business/Business Overview
    3.4.3 Products, Services and Solutions
    3.4.4 Energy Efficiency Gamification Revenue (Value) (2012-2017)
    3.4.5 Recent Developments
 3.5 Lockheed Martin Corporation
    3.5.1 Company Profile
    3.5.2 Main Business/Business Overview
    3.5.3 Products, Services and Solutions
    3.5.4 Energy Efficiency Gamification Revenue (Value) (2012-2017)
    3.5.5 Recent Developments
 3.6 San Diego Gas & Electric
    3.6.1 Company Profile
    3.6.2 Main Business/Business Overview
    3.6.3 Products, Services and Solutions
    3.6.4 Energy Efficiency Gamification Revenue (Value) (2012-2017)
    3.6.5 Recent Developments
 3.7 Opower
    3.7.1 Company Profile
    3.7.2 Main Business/Business Overview
    3.7.3 Products, Services and Solutions
    3.7.4 Energy Efficiency Gamification Revenue (Value) (2012-2017)
    3.7.5 Recent Developments
 3.8 Cool Choices
    3.8.1 Company Profile
    3.8.2 Main Business/Business Overview
    3.8.3 Products, Services and Solutions
    3.8.4 Energy Efficiency Gamification Revenue (Value) (2012-2017)
    3.8.5 Recent Developments
 3.9 Simple Energy
    3.9.1 Company Profile
    3.9.2 Main Business/Business Overview
    3.9.3 Products, Services and Solutions
    3.9.4 Energy Efficiency Gamification Revenue (Value) (2012-2017)
    3.9.5 Recent Developments
 3.10 WeSpire
    3.10.1 Company Profile
    3.10.2 Main Business/Business Overview
    3.10.3 Products, Services and Solutions
    3.10.4 Energy Efficiency Gamification Revenue (Value) (2012-2017)
    3.10.5 Recent Developments
 3.11 Creative Roustabouts
 3.12 JouleBug
 3.13 Take Charge Challenge 4 Global Energy Efficiency Gamification Market Size by Type and Application (2012-2017)
 4.1 Global Energy Efficiency Gamification Market Size by Type (2012-2017)
 4.2 Global Energy Efficiency Gamification Market Size by Application (2012-2017)
 4.3 Potential Application of Energy Efficiency Gamification in Future
 4.4 Top Consumer/End Users of Energy Efficiency Gamification 5 United States Energy Efficiency Gamification Development Status and Outlook
 5.1 United States Energy Efficiency Gamification Market Size (2012-2017)
 5.2 United States Energy Efficiency Gamification Market Size and Market Share by Players (2016 and 2017) 6 EU Energy Efficiency Gamification Development Status and Outlook
 6.1 EU Energy Efficiency Gamification Market Size (2012-2017)
 6.2 EU Energy Efficiency Gamification Market Size and Market Share by Players (2016 and 2017) 7 Japan Energy Efficiency Gamification Development Status and Outlook
 7.1 Japan Energy Efficiency Gamification Market Size (2012-2017)
 7.2 Japan Energy Efficiency Gamification Market Size and Market Share by Players (2016 and 2017) 8 China Energy Efficiency Gamification Development Status and Outlook
 8.1 China Energy Efficiency Gamification Market Size (2012-2017)
 8.2 China Energy Efficiency Gamification Market Size and Market Share by Players (2016 and 2017) 9 India Energy Efficiency Gamification Development Status and Outlook
 9.1 India Energy Efficiency Gamification Market Size (2012-2017)
 9.2 India Energy Efficiency Gamification Market Size and Market Share by Players (2016 and 2017) 10 Southeast Asia Energy Efficiency Gamification Development Status and Outlook
 10.1 Southeast Asia Energy Efficiency Gamification Market Size (2012-2017)
 10.2 Southeast Asia Energy Efficiency Gamification Market Size and Market Share by Players (2016 and 2017) 11 Market Forecast by Regions, Type and Application (2017-2022)
 11.1 Global Energy Efficiency Gamification Market Size (Value) by Regions (2017-2022)
    11.1.1 United States Energy Efficiency Gamification Revenue and Growth Rate (2017-2022)
    11.1.2 EU Energy Efficiency Gamification Revenue and Growth Rate (2017-2022)
    11.1.3 Japan Energy Efficiency Gamification Revenue and Growth Rate (2017-2022)
    11.1.4 China Energy Efficiency Gamification Revenue and Growth Rate (2017-2022)
    11.1.5 India Energy Efficiency Gamification Revenue and Growth Rate (2017-2022)
    11.1.6 Southeast Asia Energy Efficiency Gamification Revenue and Growth Rate (2017-2022)
 11.2 Global Energy Efficiency Gamification Market Size (Value) by Type (2017-2022)
 11.3 Global Energy Efficiency Gamification Market Size by Application (2017-2022) 12 Energy Efficiency Gamification Market Dynamics
 12.1 Energy Efficiency Gamification Market Opportunities
 12.2 Energy Efficiency Gamification Challenge and Risk
    12.2.1 Competition from Opponents
    12.2.2 Downside Risks of Economy
 12.3 Energy Efficiency Gamification Market Constraints and Threat
    12.3.1 Threat from Substitute
    12.3.2 Government Policy
    12.3.3 Technology Risks
 12.4 Energy Efficiency Gamification Market Driving Force
    12.4.1 Growing Demand from Emerging Markets
    12.4.2 Potential Application 13 Market Effect Factors Analysis
 13.1 Technology Progress/Risk
    13.1.1 Substitutes
    13.1.2 Technology Progress in Related Industry
 13.2 Consumer Needs Trend/Customer Preference
 13.3 External Environmental Change
    13.3.1 Economic Fluctuations
    13.3.2 Other Risk Factors 14 Research Finding/Conclusion