Home / Semiconductor Electronics / Europe Smart Augmented Reality (AR) Glasses Market Report 2016

Europe Smart Augmented Reality (AR) Glasses Market Report 2016

  • Id : RNR-15755
  • Category : Semiconductor Electronics
  • Publish Date : 6-Oct
  • Pages : 129
  • Format : PDF
License Type

Description
Notes:
Sales, means the sales volume of Smart Augmented Reality (AR) Glasses
Revenue, means the sales value of Smart Augmented Reality (AR) Glasses

This report studies sales (consumption) of Smart Augmented Reality (AR) Glasses in Europe market, especially in Germany, UK, France, Russia, Italy, Benelux and Spain, focuses on top players in these countries, with sales, price, revenue and market share for each player in these Countries, covering
    Google Inc. (US)
    Meta Glasses (US)
    Sony Corporation (Japan)
    Epson America, Inc. (US)
    Microsoft Corporation (US)
    Seiko Epson Corporation (Japan)
    Atheer, Inc. (US)
    Augmate (US)
    Augmedix (US)
    DAQRI (US)
    Kopin Corporation Inc. (US)
    APX Labs, Inc. (US)
    Imagine Mobile Augmented Reality Ltd. (Israel)
    Laster Technologies (France)
    Lumus Ltd. (Israel)
    Magic Leap, Inc. (US)
    Metaio GmbH (Germany)
    Optinvent SA (France)
    Osterhout Design Group (US)
    Penny AB (Sweden)
    Pristine Inc. (US)
    Qualcomm Technologies, Inc. (US)
    Recon Instruments Inc. (Canada)
    Vuzix Corporation (US)
    Toshiba Corporation (Japan)
    Wikitude GmbH (Austria)

Market Segment by Countries, this report splits Europe into several key Countries, with sales (consumption), revenue, market share and growth rate of Smart Augmented Reality (AR) Glasses in these countries, from 2011 to 2021 (forecast), like
    Germany
    France
    UK
    Russia
    Italy
    Spain
    Benelux

Split by product type, with sales, revenue, price, market share and growth rate of each type, can be divided into
    Type I
    Type II
    Type III
Split by application, this report focuses on sales, market share and growth rate of  Smart Augmented Reality (AR) Glasses in each application, can be divided into
    Application 1
    Application 2
    Application 3