Global Corporate Entertainment Market Research Report 2017-2022


Report ID : RNR-155719 Category : Service Industries Published Date : Aug 2017
Publisher : QYResearch Pages : 96 Format : PDF
This report studies the global Corporate Entertainment market, analyzes and researches the Corporate Entertainment development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
    Cvent
    DNA Entertainment Networks
    Eventive Marketing
    Quintessentially Events
    WPP
    Bassett Events
    BERKELEY CITY CLUB
    Eventbrite
    XING
    Wizcraft

Market segment by Regions/Countries, this report covers
    United States
    EU
    Japan
    China
    India
    Southeast Asia

Market segment by Type, Corporate Entertainment can be split into
    Conventions
    Retreats
    Office parties

Market segment by Application, Corporate Entertainment can be split into
    Young people
    Middle-aged people
Global Corporate Entertainment Market Size, Status and Forecast 2022
1 Industry Overview of Corporate Entertainment
    1.1 Corporate Entertainment Market Overview
        1.1.1 Corporate Entertainment Product Scope
        1.1.2 Market Status and Outlook
    1.2 Global Corporate Entertainment Market Size and Analysis by Regions
        1.2.1 United States
        1.2.2 EU
        1.2.3 Japan
        1.2.4 China
        1.2.5 India
        1.2.6 Southeast Asia
    1.3 Corporate Entertainment Market by Type
        1.3.1 Conventions
        1.3.2 Retreats
        1.3.3 Office parties
    1.4 Corporate Entertainment Market by End Users/Application
        1.4.1 Young people
        1.4.2 Middle-aged people

2 Global Corporate Entertainment Competition Analysis by Players
    2.1 Corporate Entertainment Market Size (Value) by Players (2016 and 2017)
    2.2 Competitive Status and Trend
        2.2.1 Market Concentration Rate
        2.2.2 Product/Service Differences
        2.2.3 New Entrants
        2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
    3.1 Cvent
        3.1.1 Company Profile
        3.1.2 Main Business/Business Overview
        3.1.3 Products, Services and Solutions
        3.1.4 Corporate Entertainment Revenue (Value) (2012-2017)
        3.1.5 Recent Developments
    3.2 DNA Entertainment Networks
        3.2.1 Company Profile
        3.2.2 Main Business/Business Overview
        3.2.3 Products, Services and Solutions
        3.2.4 Corporate Entertainment Revenue (Value) (2012-2017)
        3.2.5 Recent Developments
    3.3 Eventive Marketing
        3.3.1 Company Profile
        3.3.2 Main Business/Business Overview
        3.3.3 Products, Services and Solutions
        3.3.4 Corporate Entertainment Revenue (Value) (2012-2017)
        3.3.5 Recent Developments
    3.4 Quintessentially Events
        3.4.1 Company Profile
        3.4.2 Main Business/Business Overview
        3.4.3 Products, Services and Solutions
        3.4.4 Corporate Entertainment Revenue (Value) (2012-2017)
        3.4.5 Recent Developments
    3.5 WPP
        3.5.1 Company Profile
        3.5.2 Main Business/Business Overview
        3.5.3 Products, Services and Solutions
        3.5.4 Corporate Entertainment Revenue (Value) (2012-2017)
        3.5.5 Recent Developments
    3.6 Bassett Events
        3.6.1 Company Profile
        3.6.2 Main Business/Business Overview
        3.6.3 Products, Services and Solutions
        3.6.4 Corporate Entertainment Revenue (Value) (2012-2017)
        3.6.5 Recent Developments
    3.7 BERKELEY CITY CLUB
        3.7.1 Company Profile
        3.7.2 Main Business/Business Overview
        3.7.3 Products, Services and Solutions
        3.7.4 Corporate Entertainment Revenue (Value) (2012-2017)
        3.7.5 Recent Developments
    3.8 Eventbrite
        3.8.1 Company Profile
        3.8.2 Main Business/Business Overview
        3.8.3 Products, Services and Solutions
        3.8.4 Corporate Entertainment Revenue (Value) (2012-2017)
        3.8.5 Recent Developments
    3.9 XING
        3.9.1 Company Profile
        3.9.2 Main Business/Business Overview
        3.9.3 Products, Services and Solutions
        3.9.4 Corporate Entertainment Revenue (Value) (2012-2017)
        3.9.5 Recent Developments
    3.10 Wizcraft
        3.10.1 Company Profile
        3.10.2 Main Business/Business Overview
        3.10.3 Products, Services and Solutions
        3.10.4 Corporate Entertainment Revenue (Value) (2012-2017)
        3.10.5 Recent Developments

4 Global Corporate Entertainment Market Size by Type and Application (2012-2017)
    4.1 Global Corporate Entertainment Market Size by Type (2012-2017)
    4.2 Global Corporate Entertainment Market Size by Application (2012-2017)
    4.3 Potential Application of Corporate Entertainment in Future
    4.4 Top Consumer/End Users of Corporate Entertainment

5 United States Corporate Entertainment Development Status and Outlook
    5.1 United States Corporate Entertainment Market Size (2012-2017)
    5.2 United States Corporate Entertainment Market Size and Market Share by Players (2016 and 2017)

6 EU Corporate Entertainment Development Status and Outlook
    6.1 EU Corporate Entertainment Market Size (2012-2017)
    6.2 EU Corporate Entertainment Market Size and Market Share by Players (2016 and 2017)

7 Japan Corporate Entertainment Development Status and Outlook
    7.1 Japan Corporate Entertainment Market Size (2012-2017)
    7.2 Japan Corporate Entertainment Market Size and Market Share by Players (2016 and 2017)

8 China Corporate Entertainment Development Status and Outlook
    8.1 China Corporate Entertainment Market Size (2012-2017)
    8.2 China Corporate Entertainment Market Size and Market Share by Players (2016 and 2017)

9 India Corporate Entertainment Development Status and Outlook
    9.1 India Corporate Entertainment Market Size (2012-2017)
    9.2 India Corporate Entertainment Market Size and Market Share by Players (2016 and 2017)

10 Southeast Asia Corporate Entertainment Development Status and Outlook
    10.1 Southeast Asia Corporate Entertainment Market Size (2012-2017)
    10.2 Southeast Asia Corporate Entertainment Market Size and Market Share by Players (2016 and 2017)

11 Market Forecast by Regions, Type and Application (2017-2022)
    11.1 Global Corporate Entertainment Market Size (Value) by Regions (2017-2022)
        11.1.1 United States Corporate Entertainment Revenue and Growth Rate (2017-2022)
        11.1.2 EU Corporate Entertainment Revenue and Growth Rate (2017-2022)
        11.1.3 Japan Corporate Entertainment Revenue and Growth Rate (2017-2022)
        11.1.4 China Corporate Entertainment Revenue and Growth Rate (2017-2022)
        11.1.5 India Corporate Entertainment Revenue and Growth Rate (2017-2022)
        11.1.6 Southeast Asia Corporate Entertainment Revenue and Growth Rate (2017-2022)
    11.2 Global Corporate Entertainment Market Size (Value) by Type (2017-2022)
    11.3 Global Corporate Entertainment Market Size by Application (2017-2022)

12 Corporate Entertainment Market Dynamics
    12.1 Corporate Entertainment Market Opportunities
    12.2 Corporate Entertainment Challenge and Risk
        12.2.1 Competition from Opponents
        12.2.2 Downside Risks of Economy
    12.3 Corporate Entertainment Market Constraints and Threat
        12.3.1 Threat from Substitute
        12.3.2 Government Policy
        12.3.3 Technology Risks
    12.4 Corporate Entertainment Market Driving Force
        12.4.1 Growing Demand from Emerging Markets
        12.4.2 Potential Application

13 Market Effect Factors Analysis
    13.1 Technology Progress/Risk
        13.1.1 Substitutes
        13.1.2 Technology Progress in Related Industry
    13.2 Consumer Needs Trend/Customer Preference
    13.3 External Environmental Change
        13.3.1 Economic Fluctuations
        13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix
    Methodology
    Analyst Introduction
    Data Source